Overview
This project is a ray tracing viewer that follows the “Ray Tracing in a Weekend” book series by Peter Shirley. The goal is to implement a simple ray tracer that can render spheres, planes, and other simple shapes with realistic lighting and shading. The project is written in C++ and uses the OpenGL library for rendering.
This project was done as part of a university project for the “Computer Graphics” course at Uppsala University.
Demonstration
Here is a preview of an image rendered using the ray tracer:
Video: